CLEA ArtScience department

Systems At Play: 101 – Introduction to Play and Systems Thinking

Imagine, if one could simply play, and, through play, we could gain an understanding of the complex workings of systems that exist in the world; from ecosystems to cosmic systems? What if we didn’t have to leave play behind as we grew older, but instead, we just got better at playing together, coming to understand play as a collaborative tool for exploring scientific, social, philosophical, and technical systems. In these workshops, led by members of CLEA ArtScience, you can experience the collective dynamics of systems through play.

The Center Leo Apostel (CLEA) is a unique transdisciplinary research hub at the Vrije Universiteit Brussel, (VUB) where scientists, artists, and philosophers work closely together on some of the most intriguing questions. These include: How do natural systems organise themselves without a central leader? How do brain systems work? How do ecosystems function? And how might we combine artistic knowledge and scientific knowledge in interesting ways? These are just a few of the aspects we’ll explore in this participatory workshop.

In the course of our investigations, we discovered something striking: that the structure of play and the structure of systems are homologous. This means that play and systems share the same fundamental structure, and the same principles of simple rules leading to the complex, self-organising, emergent patterns that we observe in nature.

Through play—yes, the seemingly frivolous activity of children and young animals —we can learn to appreciate how systems work and deepen our appreciation of the complexity and interdependence of ecological and cultural systems. The understanding that arises happens not only in our minds but also through our bodies, emotions, and the tactile nature of our shared interactions as we directly participate in these systems together.

In these sessions, we shall play. Play, play, play. Children’s games, playground games, systems games, language games, wild games, games for the sake of games, Running away, running after, pulling, pushing, turning in circles, relational, embodied, falling-over fun!

The workshop is offered in two parts, and participants are welcome to join one or both sessions. Open to adults and young people (13+), it invites everyone to rediscover the power of play as a way of thinking, feeling, and being in the world.

Workshop 1: 16h00 (50mins)
Systems At Play: 101 – Introduction to Play and Systems Thinking
To register click here: https://www.billetweb.fr/curieucity-marolles


In the first workshop we’ll introduce the basic terminology we at CLEA use to describe and understand how systems in nature work. Concepts such as “agent”, “relationship”, “system”, “feedback loops”, and “emergence” will be explored through playful activities.

CLEA ArtScience department

Systems At Play: Systemic Simulations – Becoming Swarm, Organism, Algorithm

Imagine, if one could simply play, and, through play, we could gain an understanding of the complex workings of systems that exist in the world; from ecosystems to cosmic systems? What if we didn’t have to leave play behind as we grew older, but instead, we just got better at playing together, coming to understand play as a collaborative tool for exploring scientific, social, philosophical, and technical systems. In these workshops, led by members of CLEA ArtScience, you can experience the collective dynamics of systems through play.

The Center Leo Apostel (CLEA) is a unique transdisciplinary research hub at the Vrije Universiteit Brussel, (VUB) where scientists, artists, and philosophers work closely together on some of the most intriguing questions. These include: How do natural systems organise themselves without a central leader? How do brain systems work? How do ecosystems function? And how might we combine artistic knowledge and scientific knowledge in interesting ways? These are just a few of the aspects we’ll explore in this participatory workshop.

In the course of our investigations, we discovered something striking: that the structure of play and the structure of systems are homologous. This means that play and systems share the same fundamental structure, and the same principles of simple rules leading to the complex, self-organising, emergent patterns that we observe in nature.

Through play—yes, the seemingly frivolous activity of children and young animals —we can learn to appreciate how systems work and deepen our appreciation of the complexity and interdependence of ecological and cultural systems. The understanding that arises happens not only in our minds but also through our bodies, emotions, and the tactile nature of our shared interactions as we directly participate in these systems together.

In these sessions, we shall play. Play, play, play. Children’s games, playground games, systems games, language games, wild games, games for the sake of games, Running away, running after, pulling, pushing, turning in circles, relational, embodied, falling-over fun!

The workshop is offered in two parts, and participants are welcome to join one or both sessions. Open to adults and young people (13+), it invites everyone to rediscover the power of play as a way of thinking, feeling, and being in the world.

Workshop 2: 17h00 (60mins)
Systems At Play: Systemic Simulations – Becoming Swarm, Organism, Algorithm
To register click here: https://www.billetweb.fr/curieucity-marolles

In this workshop, we’ll extend the principles developed in the first workshop to share and invent new games together. These games will use systemic principles to simulate the functions of different kinds of systems, such as swarms, organisms, collective minds, and computer algorithms. Together, we will become these systems through play.

This workshop is part of a tryptic conceived by CLEA ArtScience Research Group exploring the relationship between play, systems and the emergence of knowledge.

CLEA ArtScience department

Systems At Play: Regenerate Your Knowledge – A Living Archive Tour

What if Knowledge Isn’t Fixed Facts, but a Living, Evolving Process?
Set within the Archives de la Ville de Bruxelles and the exhibition “Science (De)constructed,” this workshop invites you to reimagine knowledge as a regenerative ecosystem—constantly shaped and reshaped through interaction and creative engagement with existing materials. Through a joint exploration of the Archive’s spaces, creative interaction with the exhibits, collective reflection and collaborative rewriting exercises, you’ll uncover how knowledge evolves through imaginative recreation and playful renewal.

Participants will engage with select elements of the exhibition not as static artifacts, but as dynamic catalysts for personal reflection and collective creativity. These interactions inspire relational thinking, unlocking new perspectives and possibilities.

Together, we will experience the archive as a lens for renewable knowledge—continuously regenerated through processes of selection, organisation and connection. This approach envisions a transformative blurring of boundaries between institutionalised knowledge and personal, embodied understanding, envisioning knowledge’s potential as a force for social and political agency.


Open to adults and young people (16+). No previous experience needed—just an open mind, willingness, and curiosity.
This workshop is part of a tryptic conceived by CLEA ArtScience Research Group exploring the relationship between play, systems and the emergence of knowledge.
The other workshops taking place on Sunday afternoon can be found here (insert link)

About CLEA

The Center Leo Apostel (CLEA) is a unique transdisciplinary research hub at the Vrije Universiteit Brussel, (VUB) where scientists, artists, and philosophers work closely together on some of the most intriguing questions. These include: How do natural systems organise themselves without a central leader? How do brain systems work? How do ecosystems function? And how might we combine artistic knowledge and scientific knowledge in interesting ways? These are just a few of the aspects we’ll explore in this participatory workshop.

To register click here: https://www.billetweb.fr/curieucity-marolles

Collective Exhibition

Science (De)constructed

Science (De)constructed is an invitation to explore how human knowledge—be it scientific, artistic, or historical—is constructed, deconstructed, and reconstructed. Organised by Ohme, this exhibition takes place in the Archives of the City of Brussels, a symbolic venue to question memory, transmission, and the preservation of knowledge.

The exhibition adopts a critical and transdisciplinary approach to scientific research processes and the mechanisms that shape our individual and collective understanding. It examines the methods, tools, and biases involved in the acquisition and dissemination of knowledge, while reflecting on the fragility, plurality, and subjectivity of human truths.

With:

Allon Bar | Athanasia Symeonidou | Axel Cleeremans | Barbara Truffin | Bavo Van Kerrebroeck | Brenda Bikoko | City Sling VR Experience | Doubt My Sciences | Emmanuelle Danblon | Eric Muraille | Félix Devaux & Léonie Lefere | Henri Broch | Ida Wilot Maus & Barbera Ramallo | Jean-Paul Van Bendegem | José Luis Wolfs | Le Faux Soir | Louise Charlier & William Denis | Maarten Boudry | Marius Gilbert | Mathilde Boussange | Olivier Sartenaer | Philippe Braquenier | Quentin Hiernaux & Sophia Baidouri, Hanson Kim, Messane Van Praet, Loup Bellem | Raoul Sommeillier & Cécile Cuny | Science VR | Stéphanie Roland | Thibaut Giraud | Yannick Jacquet, Bots Conspiracy & Ohme

Inforsciences

Sciences par le pain

The ‘Science through Bread’ workshop offers an introduction to (micro)biology and biochemistry. By getting your hands dirty, you’ll discover the secrets of the ingredients that make up bread and the mysteries of fermentation. Together, we’ll explore not only the art of baking, but also its many scientific applications, in a sensory and enriching experience.

To register click here: https://www.billetweb.fr/curieucity-marolles

Tools For Action & Bambí Benkö

Signals 5.0

For the opening night of CurieuCity#3 Marolles, art and activist collective Tools for Action, led by visual artist Bambí Benkö in collaboration with Anton Markov is invited with their work Signals 5.0. “Signals 5.0” is a participatory and experimental performance using red inflatable wearable light sculptures, that participants can switch ‘on’ and ‘off’. The performance is the result of a workshop with students from the master Dance (Insas) in collaboration with citizens & performers from the Place Jeu du Balle, creating poetic metaphors and activating collective memories of Place Jeu du Balle that appear and disappear from sight. The performance also allows us to observe scientific concepts like emergence: how people, space and light relate to each other and patterns and rhythms between spontaneity and order unfold.

Signals was originally developed as a performance in Berlin to commemorate the 100th anniversary of the the German Revolution of 1918/19. After this new performance versions appeared in various places around the world.


Tools for Action / Bambí Benkö

Bambí Benkö is a queer non-binary artist with a focus on ceramics, sculpture, participatory performance and political intervention. Within their sculptural work, they are interested in creating intimate liminal sci-fi environments and intimate ritualistic spaces. In 2012 they founded Tools for Action, under which collaborations are realized with artists, activists, hackers, choreographers, shifting between activist, cultural and educational contexts with the aim of developing new forms of assembly and political action. For three years they are invested in dream work as a collective healing practice and to open the radical imagination.

Anton Markov is a sound artist and engineer from Bellarus collaborating with Tools for Action since 2023.

Mecamove

Mecamove

Mecamove invites young and old alike to discover a playful and participatory installation that reveals the fundamental principles of mechanics, the science that explores forces and motion.

Crafted in wood with exceptional expertise, this installation allows the public to manipulate various modules such as the hydraulic grappler, pulleys, pneumatic bridge, and gears, all while understanding their function.

These elements, carefully designed to be accessible and interactive, offer an experience where abstract concepts of physics become intuitive. Through each manipulation, visitors explore the connection between theory and practice, immersing themselves in a world where movement brings scientific concepts to life.

Louise Charlier

The blobarium of Mary Harris

Mary Harris’s Blobarium is an installation-performance presented as a scientific experiment. It attempts to answer this question: how can we rethink the encounter between a human and an extraterrestrial? The work is composed entirely of organic matter: blob, agar, and plants.

The terrarium recreates the ideal environment for the growth of a blob, the only single-celled organism visible to the naked eye. Blobarium questions the impact of humans on an ecosystem.

Laboratory gloves appear to invite viewers to make contact with this environment. This seemingly harmless act has a major impact on the life developing within it. By touching the agar, viewers alter the biotope, accelerate the decomposition process, and even destroy the living matter.

The work is inspired by an anecdote from the 1970s in the USA, recounting the first encounter between a human—Mary Harris—and a blob, which she believed to be an extraterrestrial.

Amandine David

Weaving Code

Weaving Code sits at the intersection of hand weaving, programming, and 3D printing.

The binary language, using only 0 and 1, traces back to the Industrial Revolution, originating from the automation of looms. Punch cards used to generate patterns contained digital data represented by the presence or absence of holes in specific positions.

By translating woven patterns into programming language, Weaving Code explores how traditional craftsmanship and digital tools can enhance one another, offering a new perspective on technology.

These textiles are created as follows: each time a piece comes off the loom, the computer generates an object in binary code, which is then 3D printed and integrated into the handwoven textile.

In mathematics and digital electronics, a binary number is expressed using only two symbols, 0 and 1, a system simple to implement and used by nearly all computing devices.

Dewi Brunet

Plantoid

Dewi Brunet is an artist specializing in folding. Combining art, science, and technology, he applies and explores folding techniques across a wide range of materials, purposes, and research areas. His work now focuses on the intersection of ecology and technology. His practice lies within the field of robotic folding (or Oribotics), a research area nourished by the connections between nature, origami, and robotics.

Plantoid by Dewi Brunet is a bio-inspired work that merges robotics and nature.
This interactive installation invites visitors to discover an ecosystem of robotic plants that respond to their environment. Plantoid explores the potential for harmonious interactions between technology and nature, highlighting how robotic art can enrich our relationship with biodiversity.