Tools For Action & Bambí Benkö

Signals 5.0

For the opening night of CurieuCity#3 Marolles, art and activist collective Tools for Action, led by visual artist Bambí Benkö in collaboration with Anton Markov is invited with their work Signals 5.0. “Signals 5.0” is a participatory and experimental performance using red inflatable wearable light sculptures, that participants can switch ‘on’ and ‘off’. The performance is the result of a workshop with students from the master Dance (Insas) in collaboration with citizens & performers from the Place Jeu du Balle, creating poetic metaphors and activating collective memories of Place Jeu du Balle that appear and disappear from sight. The performance also allows us to observe scientific concepts like emergence: how people, space and light relate to each other and patterns and rhythms between spontaneity and order unfold.

Signals was originally developed as a performance in Berlin to commemorate the 100th anniversary of the the German Revolution of 1918/19. After this new performance versions appeared in various places around the world.


Tools for Action / Bambí Benkö

Bambí Benkö is a queer non-binary artist with a focus on ceramics, sculpture, participatory performance and political intervention. Within their sculptural work, they are interested in creating intimate liminal sci-fi environments and intimate ritualistic spaces. In 2012 they founded Tools for Action, under which collaborations are realized with artists, activists, hackers, choreographers, shifting between activist, cultural and educational contexts with the aim of developing new forms of assembly and political action. For three years they are invested in dream work as a collective healing practice and to open the radical imagination.

Anton Markov is a sound artist and engineer from Bellarus collaborating with Tools for Action since 2023.

Mecamove

Mecamove

Mecamove invites young and old alike to discover a playful and participatory installation that reveals the fundamental principles of mechanics, the science that explores forces and motion.

Crafted in wood with exceptional expertise, this installation allows the public to manipulate various modules such as the hydraulic grappler, pulleys, pneumatic bridge, and gears, all while understanding their function.

These elements, carefully designed to be accessible and interactive, offer an experience where abstract concepts of physics become intuitive. Through each manipulation, visitors explore the connection between theory and practice, immersing themselves in a world where movement brings scientific concepts to life.

Louise Charlier

The blobarium of Mary Harris

Mary Harris’s Blobarium is an installation-performance presented as a scientific experiment. It attempts to answer this question: how can we rethink the encounter between a human and an extraterrestrial? The work is composed entirely of organic matter: blob, agar, and plants.

The terrarium recreates the ideal environment for the growth of a blob, the only single-celled organism visible to the naked eye. Blobarium questions the impact of humans on an ecosystem.

Laboratory gloves appear to invite viewers to make contact with this environment. This seemingly harmless act has a major impact on the life developing within it. By touching the agar, viewers alter the biotope, accelerate the decomposition process, and even destroy the living matter.

The work is inspired by an anecdote from the 1970s in the USA, recounting the first encounter between a human—Mary Harris—and a blob, which she believed to be an extraterrestrial.

Amandine David

Weaving Code

Weaving Code sits at the intersection of hand weaving, programming, and 3D printing.

The binary language, using only 0 and 1, traces back to the Industrial Revolution, originating from the automation of looms. Punch cards used to generate patterns contained digital data represented by the presence or absence of holes in specific positions.

By translating woven patterns into programming language, Weaving Code explores how traditional craftsmanship and digital tools can enhance one another, offering a new perspective on technology.

These textiles are created as follows: each time a piece comes off the loom, the computer generates an object in binary code, which is then 3D printed and integrated into the handwoven textile.

In mathematics and digital electronics, a binary number is expressed using only two symbols, 0 and 1, a system simple to implement and used by nearly all computing devices.

Dewi Brunet

Plantoid

Dewi Brunet is an artist specializing in folding. Combining art, science, and technology, he applies and explores folding techniques across a wide range of materials, purposes, and research areas. His work now focuses on the intersection of ecology and technology. His practice lies within the field of robotic folding (or Oribotics), a research area nourished by the connections between nature, origami, and robotics.

Plantoid by Dewi Brunet is a bio-inspired work that merges robotics and nature.
This interactive installation invites visitors to discover an ecosystem of robotic plants that respond to their environment. Plantoid explores the potential for harmonious interactions between technology and nature, highlighting how robotic art can enrich our relationship with biodiversity.

Héloïse Colrat, Alicia Van Ham-Meert

METHODS, le verre à l’époque médiévale

Come watch a glassblowing demonstration by Héloïse Colrat! Scientist Alicia Van Ham-Meert will be present to answer your questions and offer insights into the history and chemistry behind glassmaking.

METHODS explores the techniques, materials, and cultural context of medieval glassblowing. This project is a collaboration between scientist Alicia and glass artist Héloïse, where they experiment with various glass recipes based on the composition of stained glass windows from the abbey of Stavelot – the focus of Alicia’s research. Héloïse tests the properties of the glass, such as viscosity and elasticity, by blowing it with a torch.

Héloïse Colrat (1992, Lyon) is a French artist living and working in Brussels. She is also the scientific glassblower at the chemistry department of the University of Liège.

Alicia Van Ham-Meert is a postdoctoral researcher at KU Leuven, working on the characterization of raw materials and the reverse engineering of medieval stained glass recipes for the abbey of Stavelot at ULB.

Mecamove & Ohme

Animation Mécanique

This playful and participatory activity, led by facilitators, combines the installations of Mecamove and κῦμα/Kima (Ohme) to explore principles of mechanics and automation interactively.

While Mecamove engages the public in manipulating pulleys, gears, and mechanisms to understand the phenomena at play, κῦμα/Kima invites closer observation, revealing flows of air and levitating spheres that seem to defy gravity.

Together, these works captivatingly demonstrate how science and art can unite to make complex physical concepts tangible, creating an experience that blends reflection, participation, and discovery.

Claire Williams

Meteors – Radio Echoes

Claire Williams delves into the cosmos, occult sciences, electromagnetic waves, and the influence of this hidden world on the human body and psyche. In Meteors – Radio Echos, the public is invited to listen to “meteor echoes,” an electroacoustic phenomenon triggered by a celestial body entering Earth’s atmosphere. As meteors speed through the upper layers of the atmosphere, they collide with air molecules, sparking a process of ionization that creates a luminous trail. Like a mirror reflecting light back to its source, these ionized trails send radio waves back toward the transmitters, producing what we call “meteor echoes.”

For this installation, the artist has placed transducers—small vibrating speakers—on the windows of the CC Brueghel entrance hall. These transducers are directly connected to the antenna of Livemeteors.com, an amateur platform dedicated to listening to cosmic phenomena, amplifying the electromagnetic disturbances caused by meteor echoes. By leaning in close to the glass, visitors can hear an intermittent melody of whistles, clicks, crackles, and other enigmatic electromagnetic sounds.

Play Corner

Mazette welcomes CurieuCity for an afternoon of board games and science. Come along as a family or on your own and let our animators guide you through some original scientific games, while enjoying a well-deserved hot drink.

Ohme & Frederik Vanhoutte

Κῦμα

The Ancient Greek term κῦμα (pronounced Kima) means wave, the physical movement on the surface of a liquid layer. In physics, a wave describes dynamic disturbances of a physical quantity around a position of equilibrium. By controlling the vertical position of each of the twenty-five spheres, κῦμα produces a discrete 3D levitating choreography. Randomly activated fans interact with the spheres, disturbing their movements by blowing from above: the choreography patterns are broken, becoming unstable or even chaotic. A control loop feedback mechanism counteracts this tendency towards chaos; its efficiency varies over time, highlighting the impact of its action. This artwork allows to introduce and explain basics of control system design and automation science which deal with the modelling, analysis, identification and control of dynamic systems. It focuses on controlling a system to comply with precise requirements such as execution time, precision and stability. Thanks to the mathematical equations defining the physical laws of the system, κῦμα controls itself through the real-time processing of multiple signals from sensors and motors. The analogue signals of the physical system are used as raw data to generate digital visuals reinterpreting the movements, disturbances and deviations of the spheres and airflows.